Usually, they're more annoying when an enemy uses them against me than they are fun to make use of myself, and it never feels right that a direct hit with a bazooka only dents rather than blows them up. They can be useful, but in my experience only through luck. ![]() Similarly, Revolution adds some physics objects that can be moved for cover or shot at to release effects like fire and poison on nearby worms. Revolution adds some physics objects that can be moved for cover or shot at to release effects like fire and poison on nearby worms. When you're down to your last worm, on its last health point, and your enemy's last worm spectacularly misses with the baseball bat and lets you rip victory from the jaws of defeat. Turning the landscape into your plaything with Ninja Ropes. Launching a bazooka all the way across the map, having it catch the wind just right and slam right into an enemy. There's a reason Worms has endured so many years, and Revolution shows it off perfectly. It's not worth caring about even a little bit though, so let's skip straight to multiplayer, where the real game lives. ![]() Finally, another mini-campaign mode, The Farmhouse Face Off Diaries. Puzzles mode is slightly more successful, giving you very limited resources and showcasing how you can use them in interesting ways. I barely made it halfway before losing the will to live. The Campaign offers exactly the quality of teaching you'd expect from a game that doesn't see any problem with that. To see what you do and how to use them, you have to quit that and go several screens into the Help menu, where you find the exact same display with actual descriptions. Open the weapons display, and see the lines and lines of unexplained toys. Mode-wise, first up is Campaign, starting with a spectacularly bad tutorial. See? Without a helpful arrow, the explosion could be anywhere. The subtitles spoil the reveals on much of his banter though, and while I may just have gone temporarily blind, I couldn't see an option anywhere to switch the damned things off. He gets some good lines, and if the script wasn't written specifically with him in mind, it may as well have been. Comedian Matt Berry (The IT Crowd, Darkplace) is the host here, and a highpoint of the solo side, playing sadistic wildlife documentary maker Don Keystone. If you must to play the gaming equivalent of eating wallpaper paste though, there is a single player component. A Season Pass is available, costing as much as the game itself.Īs ever, Worms is all about multiplayer. Disappointingly though, there are only four level themes - Sewers, Beach, Spooky, and Farmyard - with others saved for the inevitable DLC. The upgrade adds a few aesthetic niceties, like fully animated backgrounds and more animations for your squads of worms, but it still feels like Worms of old, with satisfying chunkiness to the combat and that same cartoon cheer. It's still a 2D battle plane, and that's for the best. This isn't like the spin-off Worms 3D though, where the third dimension offered a tactical factor. Pedant - are 2D games, everything is now 3D. Worms: Revolution's biggest change is that while its predecessors - hold on a moment, Mr. Action is turn-based, with each player controlling one worm at a time, and fighting to be the last one standing at the end. Bazookas and grenades are the staples, scaling up to sillier things like exploding sheep. For tradition's sake though, here are the basics: Every round sees between two and four players, each with four worms, randomly scattered over an equally random map with an assortment of cute but dangerous weaponry. When those mechanics work so well though, can you blame Worms for playing it safe?īy this point, you could probably pack everyone with a PC who's never played or seen a Worms game into a single phone booth and still have enough space left over for a bison. honestly, at this point, anything new to add to the series, without risking the simplicity of the decade-and-a-half-old mechanics. ![]() Like the rest of the series, it's a sequel stuck in the middle of two extremes: the need to find something. Worms: Revolution isn't a bad game at all, but is that title really justified? Only if it's meant ironically, or very, very literally - a proud announcement that yes, here is Worms, coming round again.
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